In an age of dispersed learning groups and asynchronous work patterns, it can be hard to make a connection. Digital training’s been working hard to bridge the gap left by classroom sessions. But do you ever feel like something’s missing from your digital training?
With classroom training off the table for the near future, in this webinar, we’ll look at how you can use serious games to create memorable learning experiences that bring people together. We’ll explore how digital solutions have been used – both inside and outside the classroom – to bring concepts to life, keep learners engaged and encourage repeat plays. All while promoting collaboration and communication.
As well as looking at some of the theory behind serious games, we’ll look at a few Make Real examples that have got our learners talking!
* What are ‘serious games’ and how can they benefit your training?
* How can serious games help you build connections between your learners and why is that important?
* How are other companies using serious games to help learners to connect with the content, as well each other?
* What are some of the key challenges and considerations for creating and deploying serious games?
* How do you measure their impact?
Matt Garland – Senior Designer
Matt Garland is an experienced designer with a broad set of creative and technical skills. He has a BA in Artificial Intelligence, and an MSc in Creative Systems.
Starting out as a graphic designer in print, over the last 15 years he has worked on websites, mobile apps, PC applications and now XR experiences. Matt has worked as graphic designer, UI artist, user experience designer and software developer on a diverse range of projects from technically complex multi user applications to learning focused mobile and VR games.
Matt loves coming up with creative solutions to problems, but his strong practical skills mean he can go the extra mile either getting hands on in the development of projects or through strong communication with fellow team members.
Sophie Costin – Head of Learning Design
Sophie has a proven track record of designing solutions that deliver real impact through behaviour change.
Over the last 10 years she’s worked with some of the world’s largest companies, to help them define their learning needs and create interventions that help overcome them.
With a background in learning consultancy and design, over the years Sophie’s worked on award winning courses using immersive technologies, serious games, classroom/digital blends, drama video and animation.
Friday 22nd May 2020, 12noon-1:00pm